To join the game select a fantasy football squad of 15 players, consisting of:
The total value of your initial squad must not exceed £100 million.
You can select up to 3 players from a single Premier League team.
From your 15 player squad, select 11 players by the Gameweek deadline to form your team.
All your points for the Gameweek will be scored by these 11 players, however if one or more doesn't play they may be automatically substituted.
Your team can play in any formation providing that 1 goalkeeper, at least 3 defenders and at least 1 forward are selected at all times.
From your starting 11 you nominate a captain and a vice-captain. Your captain's score will be doubled.
If your captain plays 0 minutes in the Gameweek, the captain will be changed to the vice-captain.
If both captain and vice-captain play 0 minutes in a Gameweek, then no player's score will be doubled.
Your substitutes provide cover for unforeseen events like injuries and postponements by automatically replacing starting players who don't play in a Gameweek.
Playing in a Gameweek means playing at least 1 minute or receiving a yellow / red card.
Based on the priorities you assign, automatic substitutions are processed at the end of the Gameweek as follows:
After selecting your squad you can buy and sell players in the transfer market. Unlimited transfers can be made at no cost until your first deadline.
After your first deadline you will receive 1 free transfer each Gameweek. Each additional transfer you make in the same Gameweek will deduct 4 points from your total score (Classic scoring) and match score (Head-to-Head scoring) at the start of the next Gameweek.
If you do not use your free transfer, you are able to make an additional free transfer the following Gameweek. If you do not use this saved free transfer in the following Gameweek, it will be carried over until you do. The maximum number of free transfers you can store in any gameweek is 5.
At other times you are limited to 20 transfers in any single Gameweek. This rule does not apply when playing a Wildcard or a Free Hit Chip.
For information on wildcards please refer to the chips section of the rules.
Player prices change during the season dependent on the popularity of the player in the transfer market. Player prices do not change until the season starts.
The price shown on your transfers page is a player's selling price. This selling price may be less than the player's current purchase price as a sell-on fee of 50% (rounded up to the nearest £0.1m) will be applied on any profits made on that player.
Chips can be used to potentially enhance your team's performance during the season.
Only one chip can be played in a single Gameweek. The chips available are as follows:
Name | Effect |
---|---|
Bench Boost | The points scored by your bench players in the next Gameweek are included in your total. |
Free Hit | Make unlimited free transfers for a single Gameweek. At the next deadline your squad is returned to how it was at the start of the Gameweek. |
Triple Captain | Your captain points are tripled instead of doubled in the next Gameweek. |
Wildcard | All transfers (including those already made) in the Gameweek are free of charge. |
Assistant Manager | Add a manager to your team to score additional points over the course of three consecutive gameweeks. Learn how managers score points in the FAQs. |
The Bench Boost and Triple Captain chips can each be used once a season and are played when saving your team on the my team page. They can be cancelled at anytime before the Gameweek deadline.
The Free Hit chip can be used once a season, is played when confirming your transfers and can't be cancelled after confirmed.
The Wildcard chip can be used twice a season. The first wildcard will be available from the start of the season until Sun 29 Dec 13:00. The second wildcard will be available after Sun 29 Dec 13:00 in readiness for the January transfer window opening and remain available until the end of the season. The Wildcard chip is played when confirming transfers and can't be cancelled once played.
Please note that when playing either a Wildcard or your Free Hit chip, any saved free transfers are maintained for the following Gameweek. If you had 2 saved free transfers, you will still have 2 saved free transfers the Gameweek after playing the chip.
The Assistant Manager can be used once a season and is played when confirming the transfer of your chosen manager. Excluding the initial transfer in, any subsequent changes to your manager will cost a saved transfer. Once the third gameweek has concluded, your manager will leave the team and the price you paid will return to your budget. See the ‘NEW’ section for more information.
All changes to your team (starting 11, transfers, captain changes, substitiution priorities) must be made by the Gameweek deadline in order to take effect for that set of matches.
Deadlines are subject to change and will be 90 minutes before the kick-off time in the first match of the Gameweek.
A deadline will not change within 24 hours of the scheduled time.
Gameweek | Deadline |
---|---|
Gameweek 1 | Fri 16 Aug 17:30 |
Gameweek 2 | Sat 24 Aug 10:00 |
Gameweek 3 | Sat 31 Aug 10:00 |
Gameweek 4 | Sat 14 Sep 10:00 |
Gameweek 5 | Sat 21 Sep 10:00 |
Gameweek 6 | Sat 28 Sep 10:00 |
Gameweek 7 | Sat 5 Oct 10:00 |
Gameweek 8 | Sat 19 Oct 10:00 |
Gameweek 9 | Fri 25 Oct 17:30 |
Gameweek 10 | Sat 2 Nov 11:00 |
Gameweek 11 | Sat 9 Nov 13:30 |
Gameweek 12 | Sat 23 Nov 11:00 |
Gameweek 13 | Fri 29 Nov 18:30 |
Gameweek 14 | Tue 3 Dec 18:00 |
Gameweek 15 | Sat 7 Dec 11:00 |
Gameweek 16 | Sat 14 Dec 13:30 |
Gameweek 17 | Sat 21 Dec 11:00 |
Gameweek 18 | Thu 26 Dec 11:00 |
Gameweek 19 | Sun 29 Dec 13:00 |
Gameweek 20 | Sat 4 Jan 11:00 |
Gameweek 21 | Tue 14 Jan 18:00 |
Gameweek 22 | Sat 18 Jan 11:00 |
Gameweek 23 | Sat 25 Jan 13:30 |
Gameweek 24 | Sat 1 Feb 11:00 |
Gameweek 25 | Fri 14 Feb 18:30 |
Gameweek 26 | Fri 21 Feb 18:30 |
Gameweek 27 | Tue 25 Feb 18:00 |
Gameweek 28 | Sat 8 Mar 11:00 |
Gameweek 29 | Sat 15 Mar 13:30 |
Gameweek 30 | Tue 1 Apr 17:15 |
Gameweek 31 | Sat 5 Apr 10:00 |
Gameweek 32 | Sat 12 Apr 10:00 |
Gameweek 33 | Sat 19 Apr 12:30 |
Gameweek 34 | Sat 26 Apr 10:00 |
Gameweek 35 | Fri 2 May 17:30 |
Gameweek 36 | Sat 10 May 12:30 |
Gameweek 37 | Sun 18 May 12:30 |
Gameweek 38 | Sun 25 May 13:30 |
During the season, your fantasy football players will be allocated points based on their performance in the Premier League.
Action | Points |
---|---|
For playing up to 60 minutes | 1 |
For playing 60 minutes or more (excluding stoppage time) | 2 |
For each goal scored by a goalkeeper | 10 |
For each goal scored by a defender | 6 |
For each goal scored by a midfielder | 5 |
For each goal scored by a forward | 4 |
For each goal assist | 3 |
For a clean sheet by a goalkeeper or defender | 4 |
For a clean sheet by a midfielder | 1 |
For every 3 shot saves by a goalkeeper | 1 |
For each penalty save | 5 |
For each penalty miss | -2 |
Bonus points for the best players in a match | 1-3 |
For every 2 goals conceded by a goalkeeper or defender | -1 |
For each yellow card | -1 |
For each red card | -3 |
For each own goal | -2 |
A clean sheet is awarded for not conceding a goal whilst on the pitch and playing at least 60 minutes (excluding stoppage time).
If a player has been substituted when a goal is conceded this will not affect any clean sheet bonus.
If a player receives a red card, they will continue to be penalised for goals conceded by their team.
Red card deductions include any points deducted for yellow cards.
Fantasy assists are awarded to the player from the goal scoring team who last touches the ball before their teammate who scores the goal. The final touch can be an intentional pass, an inadvertent touch, or the result of an effort on goal.
If an opposing player deflects the ball after the final pass before a goal is scored, significantly altering the intended destination of the ball, then no assist in Fantasy is awarded. Should an unforced defensive error lead to the goalscoring opportunity, then no Fantasy assist will be awarded. If the goal scorer loses and then regains possession, then no assist is awarded.
If a shot at goal is blocked by an opposition player, saved by a goalkeeper, or hits the woodwork, and from the rebound a goal is scored, then a Fantasy assist is awarded. The shot does not have to be on target to result in a Fantasy assist. The action leading to the rebound can be a shot or a cross-shot, but not an intended cross or pass attempt, as determined by Stats Perform.
If a significant touch is made by an opposition player after the blocked effort, then no Fantasy assist is awarded.
If a player shoots or passes the ball and directly forces an opposing player to put the ball in their own net, then an assist is awarded. If the pass or cross takes a significant deflection off an opposition player prior to their teammate scoring an own goal, then no Fantasy assist is awarded.
In the event of a penalty or free-kick being scored, the player earning the penalty or free-kick is awarded a Fantasy assist. However, if the goal is scored by the player who earned the penalty or free-kick, then no Fantasy assist is awarded.
For the avoidance of doubt, points awarded in-game are subject to change up until one hour after the final whistle of the last match of the Gameweek. Once the points have all been updated on that day, no further adjustments to points will be made unless under extraordinary circumstances.
The final decision on Fantasy assists is made by Fantasy Premier League in consultation with Stats Perform.
The Bonus Points System (BPS) utilises a range of statistics to create a BPS score for every player. The three best performing players in each match will be awarded bonus points. 3 points will be awarded to the highest scoring player, 2 to the second best and 1 to the third.
Examples of how bonus point ties will be resolved are as follows:
Players score BPS points based on the following statistics (one point for each unless otherwise stated):
Action | BPS |
---|---|
Playing 1 to 60 minutes | 3 |
Playing over 60 minutes | 6 |
Goalkeepers and defenders scoring a goal | 12 |
Midfielders scoring a goal | 18 |
Forwards scoring a goal | 24 |
Assists | 9 |
Goalkeepers and defenders keeping a clean sheet | 12 |
Saving a penalty | 9 |
Save | 2 |
Successful open play cross | 1 |
Creating a big chance (a chance where the receiving player should score) | 3 |
For every 2 clearances, blocks and interceptions (total) | 1 |
For every 3 recoveries | 1 |
Key pass | 1 |
Successful tackle (net*) | 2 |
Successful dribble | 1 |
Scoring the goal that wins a match | 3 |
Goal line clearance | 3 |
Foul won | 1 |
Shot on target | 2 |
70 to 79% pass completion (at least 30 passes attempted) | 2 |
80 to 89% pass completion (at least 30 passes attempted) | 4 |
90%+ pass completion (at least 30 passes attempted) | 6 |
Goalkeepers and defenders conceding a goal | -4 |
Conceding a penalty | -3 |
Missing a penalty | -6 |
Yellow card | -3 |
Red card | -9 |
Own goal | -6 |
Missing a big chance | -3 |
Making an error which leads to a goal | -3 |
Making an error which leads to an attempt at goal | -1 |
Being tackled | -1 |
Conceding a foul | -1 |
Being caught offside | -1 |
Shot off target | -1 |
*Net successful tackles is the total of all successful tackles minus any unsuccessful tackles. Players will not be awarded negative BPS points for this statistic.
Data is supplied by Opta and will not be changed after the last day of the Gameweek has been marked as final. We will not enter into discussion around any of the statistics used to calculate this score for any individual match.
After entering your squad, you can join and create leagues to compete with friends and other game players.
Invitational leagues & cups are the heart and soul of the game, where you compete against your friends. Just create a league and then send out the unique code to allow your friends to join, easy! A cup will be automatically created as part of the league.
You can compete in up to 30 private leagues. There's no limit on the number of teams in a single league.
Need an extra challenge? Then join a public league of randomly assigned teams. You can compete in up to 5 public leagues.
You are automatically entered into the following global leagues:
Existing teams will automatically enter the Second Chance League and the Fantasy Cup without having to register a new account.
All leagues score on either a Classic or Head-to-Head basis.
In a league with classic scoring, teams are ranked based on their total points in the game. You can join or leave a league with classic scoring at any point during the season.
In the event of a tie between teams, the team who has made the least amount of transfers will be positioned higher. Any transfers made using a wildcard or free hit will not count towards total transfers made.
Classic scoring leagues are run over a number of phases:
Phase | First Gameweek | Last Gameweek |
---|---|---|
Overall | Gameweek 1 | Gameweek 38 |
August | Gameweek 1 | Gameweek 3 |
September | Gameweek 4 | Gameweek 6 |
October | Gameweek 7 | Gameweek 9 |
November | Gameweek 10 | Gameweek 13 |
December | Gameweek 14 | Gameweek 19 |
January | Gameweek 20 | Gameweek 23 |
February | Gameweek 24 | Gameweek 27 |
March | Gameweek 28 | Gameweek 29 |
April | Gameweek 30 | Gameweek 34 |
May | Gameweek 35 | Gameweek 38 |
Any transfer point deductions in the Gameweek before a phase starts won't be deducted from the phase score. For example, any transfers made in Gameweek 6 (preparing for Gameweek 7) won't be deducted from your October score.
In a league with Head-to-Head scoring, every team plays a match against another team in the league each Gameweek. The match result is based on the Gameweek score of each team minus any transfer points spent preparing for the Gameweek.
3 points are awarded for a win and 1 point for a draw, teams are then ranked on points earned in Head-to-Head matches.
Head-to-Head fixtures are generated at the start of the league's first Gameweek. Once these fixtures have been generated the league is locked and teams will not be able to join or leave.
If a Head-to-Head league has an odd number of teams then an average team will join the league to ensure each team has a fixture every Gameweek. This team will always score the Gameweek average.
In the event of a tie between teams, the team who has most game points will be positioned higher.
Optionally, a Head-to-Head league may end with a knock-out stage over up to 3 Gameweeks with the league winner decided by a match in the final Gameweek. The automatically entered average team will not enter the knock-out stage, their place being taken by the next placed team.
In the event of a tie between teams in a Head-to-Head knock-out match, the following tie-breaks will be used:
A League Cup will be created for all Invitational Classic Leagues. The League Cups will start in the second half of the season dependent on the size of your league and will conclude in Gameweek 38. There will also be Fan League Cups and Country Cups which you will automatically be entered into based on the team you support and your country of residence. All these Cups are in addition to the existing Overall Cup.
All managers will be entered into their cup competitions. The starting round will be determined by the number of teams in the cup competition. All finals will be contested in Gameweek 38.
Each qualifying team will be randomly drawn against another in the first round. The winner (the team with the highest Gameweek score minus any transfer points), will progress to the second round and another random draw, the losers are out! This process continues until the final Gameweek when the two remaining teams contest the cup final.
If a cup match is drawn, then the following tie-breaks will be applied until a winner is found: